2023 / Material Look-dev / Product Realism

Crafting Hyper-Realistic Plastic Materials.

A realism-focused look-dev study about making digital plastic feel observed, worn, and physically believable under controlled lighting.

Material look-dev Reference study Micro-imperfections Lighting tests
Crafting Hyper-Realistic Plastic Materials cover
Native project page

Rebuilt from the original designed boards.

This archive project already had strong written structure inside the images themselves, so I translated that into a cleaner standalone page without losing the process logic of the original presentation.

Material look-dev Reference study Micro-imperfections Lighting tests
Original page notes

Process markers from the archived boards.

Reference study Shader building HDRI lighting Test renders Iteration

Rewritten from the original boards

From reference gathering to realism-focused look-dev.

The original archive page laid this out like a true study paper. I kept that spirit, but rewrote the language so it reads faster and feels more natural on the new website.

01 / Project goal

Push Cinema 4D and Redshift toward convincing real-world plastic.

The study was built to test how far shading, lighting, and subtle surface breakup could go in making plastic objects feel photographed instead of obviously CG.

02 / Research + material creation

Study real plastics first, then rebuild them digitally.

The process began with glossy, translucent, matte, and textured references, then moved into shader construction, reflectivity control, and small signs of wear like scratches, fingerprints, and edge variation.

03 / Lighting + iteration

Use every test render as a realism checkpoint.

HDRI setups, camera choices, and controlled lighting were part of the material test itself. Each render helped decide what still felt too perfect and what was starting to feel physically grounded.

04 / Direction

Build a repeatable realism workflow, not just one final image.

The original boards made it clear this project was still in progress. That works in its favor: the value here is the realism pipeline itself and how it can feed future product-style renders.

Original Boards

The designed case-study boards, kept full and readable.

Portfolio Project

Keep exploring the archive.

Each project now opens inside the ABH Visuals website, keeping the experience clean, cinematic, and self-contained.