Rebuilt from the original designed boards.
This archive project already had strong written structure inside the images themselves, so I translated that into a cleaner standalone page without losing the process logic of the original presentation.
2023 / Material Look-dev / Product Realism
A realism-focused look-dev study about making digital plastic feel observed, worn, and physically believable under controlled lighting.
This archive project already had strong written structure inside the images themselves, so I translated that into a cleaner standalone page without losing the process logic of the original presentation.
Rewritten from the original boards
The original archive page laid this out like a true study paper. I kept that spirit, but rewrote the language so it reads faster and feels more natural on the new website.
The study was built to test how far shading, lighting, and subtle surface breakup could go in making plastic objects feel photographed instead of obviously CG.
The process began with glossy, translucent, matte, and textured references, then moved into shader construction, reflectivity control, and small signs of wear like scratches, fingerprints, and edge variation.
HDRI setups, camera choices, and controlled lighting were part of the material test itself. Each render helped decide what still felt too perfect and what was starting to feel physically grounded.
The original boards made it clear this project was still in progress. That works in its favor: the value here is the realism pipeline itself and how it can feed future product-style renders.
Original Boards
Portfolio Project
Each project now opens inside the ABH Visuals website, keeping the experience clean, cinematic, and self-contained.